AI Insights · Timothy · October 2023
Top 5 City Building Games in New Zealand: Q3 2023 Performance
Discover the performance trends of the top 5 city building games in New Zealand for Q3 2023, including weekly revenue, downloads, and active users.
In Q3 2023, the top 5 city building games in New Zealand showcased varying trends in weekly revenue, downloads, and active users. Here’s a closer look at their performance:
Isekai:Slow Life by Mars Era Limited saw a notable increase in weekly revenue, starting at approximately $4.3K in mid-August and peaking at around $7.1K by the end of September. Weekly downloads experienced a decline, dropping from 2.9K in the first week to 807 by the last week of September. However, weekly active users showed a steady trend, fluctuating between 1.8K and 2.2K throughout the quarter.
SimCity BuildIt from Electronic Arts had a mixed performance. Weekly revenue varied, starting at $2.6K at the end of June, dipping to around $1.7K in early August, and then rising to $3.1K by the end of September. Weekly downloads showed a slight decrease from 394 at the end of June to 344 by the end of September. Active users peaked at 4.7K in mid-August but dropped to 3.9K by the end of September.
The Simpsons™: Tapped Out, also by Electronic Arts, experienced fluctuations in weekly revenue, starting at $1.1K in late June, peaking at $2.1K at the end of July, and ending at $1.2K in late September. Downloads decreased over the quarter, from 334 in late June to 232 by the end of September. Active users remained relatively stable, ranging from 1K to 870 throughout the period.
Merge County® by Microfun Limited had a steady revenue stream, with weekly revenue hovering around $1K throughout the quarter. Downloads were low, with a noticeable spike to 78 in late August. Active users showed slight fluctuations, maintaining around 500 users, with a dip to 387 in mid-September.
Land of Empires: Immortal from Nuverse had lower performance metrics. Weekly revenue peaked at $1.2K in mid-July but averaged around $500-$700 for the rest of the quarter. Downloads remained minimal, with single-digit figures throughout the period. Active users also saw low numbers, peaking at 22 at the end of June and dropping to single digits by mid-July.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.